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BY ZACH MORTICE

Galveston Island State Park in the year 2060. Image courtesy of Studio Outside/Google Earth.

This is Part 3 of our conversation about Hurricane Harvey with the design team at Studio Outside in Dallas, which has won a 2017 ASLA Professional Award for Analysis and Planning for its work on Galveston Island State Park. Part 1 and Part 2 can be found below. Correction appended below on August 28.

Studio Outside’s resiliency plan for Galveston Island State Park earned a 2017 ASLA Professional Award for Analysis and Planning, drawing praise from the jury for its comprehensive and forward-looking anticipation of the havoc a hurricane could release. But Studio Outside’s Andrew Duggan and the design team, led by principal in charge Mike Fraze, knew they were pondering ironclad eventualities, not hypothetical disasters.

Over the weekend, the city of Galveston and Galveston Island State Park to its southwest found themselves in the path of Hurricane Harvey, which made landfall on Friday night, a Category 4 storm that has prompted mass evacuations of the Houston region.

Studio Outside’s project, “Storm + Sand + Sea + Strand: Barrier Island Resiliency Planning for Galveston Island State Park,” tracks the loss of habitat and land as perpetuated by sea-level rise, encroaching development, and hurricane flooding. It prescribes soft and green natural barriers to storm surges, assisted by flexible infrastructure. As a barrier island bordered by Texas’s West Bay to the northwest and the Gulf of Mexico to the southeast, there are few places to hide from floodwaters or to absorb them, and even less given that this part of the island was partially paved over to accommodate RVs in the 1970s. On Friday and over the weekend, Duggan (based safely in Dallas) and members of the design team (Fraze and Duggan of Studio Outside, and Jennifer Dowdell and Ed Morgereth of Biohabitats) emailed LAM some thoughts on how the storm might play out for Galveston Island State Park.

****Post will be updated as the storm progresses**** Continue Reading »

BY ZACH MORTICE

Improbable Botany. Illustrations by Jonathan Burton. Published/Curated by Wayward.

Wayward is a collective of landscape architects, architects, urban growers, artists, and other assorted creative types who design landscape installations for “exploring new models for how green space can work in cities,” says its founder, Heather Ring. The group’s experimental and often temporary projects emphasize creating “narrative environments that tell stories through the spaces.” The projects have included chromatic explorations of algae growth and weaving slow-growth sculpture from living trees.

It’s an outsider’s perspective on landscape design that might have earned Ring’s London-based band of designers the high school graduation accolade of “landscape architect most likely to commission a science fiction anthology,” because that’s just what Wayward has done.

Having raised nearly $16,000 during a successful Kickstarter campaign, Wayward will publish Continue Reading »

GAME ON

BY JANE MARGOLIES

Randall’s Island, situated at the center of New York City, has become the park and recreational mecca long dreamed about.

FROM THE AUGUST 2017 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

It’s a sunny afternoon in May, and lacrosse games are in full swing on Randall’s Island, a 516-acre landmass surrounded by water and, beyond, the New York City boroughs of Manhattan, Queens, and the Bronx. Cyclists pedal on a path under the heroic arches of a 1917 railroad trestle. A middle school track team is warming up outside the stadium where Usain Bolt broke the world record in the men’s 100-meter dash in 2008.

The landscape architect Rick Parisi, FASLA, and I are not playing lacrosse or cycling or running. But we are roving around the island—which is bordered by the Harlem and East Rivers, the Bronx Kill, and a treacherous strait known as the Hell Gate. Parisi, the managing principal of MPFP, has helped with the transformation of the island over the past couple of decades, and I’ve asked for a tour of some of his firm’s accomplishments. Besides, I have a special request: Continue Reading »

The things our art director, Chris McGee, hated to leave out of the current issue of LAM.

Photo by Sahar Coston-Hardy.

From “Game On” by Jane Margolies in the August 2017 issue, about Randall’s Island’s long and winding road to becoming the sports field megavenue it is today.

“Shade break.”

–CHRIS MCGEE, LAM ART DIRECTOR

As always, you can buy this issue of Landscape Architecture Magazine at more than 700 bookstores, including many university stores and independents, as well as at Barnes & Noble. You can also buy single digital issues for only $5.25 at Zinio or order single copies of the print issue from ASLA. Annual subscriptions for LAM are a thrifty $59 for print and $44.25 for digital. Our subscription page has more information on subscription options.

BY ZACH MORTICE

A basin and spillway near Las Vegas. Image courtesy of the Center for Land Use Interpretation Photo Archive.

On the outskirts of the parched city of Las Vegas are dozens of basins dug into the earth, connected to hundreds of miles of arterial concrete channels that weave through the city to Lake Mead, some 30 miles to the east. Begun in the mid-1980s, this $2 billion land works infrastructure project is now 80 percent complete. The full plan calls for 121 basins and 800 miles of channel.

What’s the purpose of all this megascaled trench work? Las Vegas, plopped arbitrarily in the Mojave Desert with no permanent source of surface water and annual average rainfall of four inches, is prone to flash floods. These basins, spillways, and channels collect rainwater and whisk it away just every so often.

This paradox is the subject of Desert Ramparts: Defending Las Vegas from the Flood, at the Center for Land Use Interpretation (CLUI) in Los Angeles. Up through mid-September, its eerily steady gaze Continue Reading »

BIM THERE, DONE THAT

BY BRIAN BARTH

One practitioner defies the handicaps of building Information modeling for landscape, determined not to remain an exception.

FROM THE AUGUST 2017 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

Meghen Quinn, ASLA, has a secret. BIM—an acronym that puts moonbeams in the eyes of architects, but makes some landscape architects cringe—is her software of choice. BIM, shorthand for building information modeling, is the 3-D, data-rich software platform embodied by Revit, a product launched in 2000 by Charles River Software and acquired by Autodesk two years later. By 2012, 70 percent of architecture firms in North America reported using BIM, and in 2016 the American Institute of Architects reported that BIM was used for nearly 100 percent of projects at large firms.

It seems that so few landscape architects use BIM, however, that no one has ever bothered to collect the data. Its reputation in the field is as a clunky, building-centric, overly complex tool that has put up yet another barrier between landscape designers and architects.

Yet Quinn, who merged her San Francisco practice with the Office of Cheryl Barton in January, is all moonbeams. Well, mostly. “I never want to use CAD again,” she says. “Moving to BIM is like Continue Reading »

When the landscape architects at Mahan Rykiel Associates found themselves with uprooted trees they couldn’t fit back onto a newly designed and built mixed-use building site, they offered them to a local Baltimore middle school in the Locust Point neighborhood. But after talking with the principal of Francis Scott Key Middle School, they quickly realized that there was an opportunity for a much deeper collaboration than simply donating some foliage.  So the landscape architects began designing a school yard with four different types of learning environments, to aid what they call “STEM-based environmental education.” Project Birdland will be the first phase of a partnership between Mahan Rykiel Associates and Francis Scott Key Middle School. Students will work with a biologist and the fabricators at Gutierrez Studios to design and build birdhouses for endangered and threatened bird species. From the outset, the project gives students an introduction to the humancentric world of design and craft and also to the creation of habitats for their neighboring fauna.