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Posts Tagged ‘Oculus’

As part of an ongoing effort to make content more accessible, LAM will be making select stories available to readers in Spanish. For a full list of translated articles, please click here.

Click above for a full PDF of the translated text with English text available below.

BY JENNIFER REUT

FROM THE MARCH 2018 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

To be honest, you probably won’t notice the landscape design at the National Museum of African American History and Culture (NMAAHC) the first time you come. The newest Smithsonian museum in Washington, D.C., has been a doorbuster—it had one million visitors in the first four months, and 2.5 million visitors in its first year. Timed entry tickets are snapped up three months in advance, and a maze of stanchions clutters the entryways to control the unexpected press of people. The museum’s restaurant, the Sweet Home Café, was a semifinalist for Best New Restaurant in the James Beard Foundation Awards. The talismanic objects in the museum’s collection include Nat Turner’s bible and Parliament-Funkadelic’s Mothership, among nearly 37,000 personal objects, photographs, and historical documents. Visitors sometimes have to wait in line just to enter the museum gift shop. There are so many reasons to go to the museum and stay there all day, you might slide right over the landscape.

And that’s partly by design. From early on, the landscape design, by Kathryn Gustafson, FASLA, and Rodrigo Abela, ASLA, of Gustafson Guthrie Nichol (GGN), was meant to (more…)

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BY BRIAN BARTH

Virtual Reality is making a leap:

Virtual Reality is making a leap. Will landscape architects be ready?

From the December 2015 issue of Landscape Architecture Magazine.

Early next year, Oculus—a company recently purchased by Facebook from its founder Palmer Luckey for $2.3 billion—is expected to release Rift, the first mass-produced virtual reality headset. With a price tag around $300 to $400, the Oculus Rift will allow video gaming enthusiasts to slay each other in an immersive, true-to-scale, viscerally realistic three-dimensional world—a world where gamers on any continent can join each other inside their goggles.

Gaming junkies are far from the only crowd salivating for access to the technology. The software industry is falling over itself to produce new web and media applications for the Oculus Rift, ranging from immersive 3-D movies (think IMAX inside a pair of ski goggles) to tutorials on how to properly dissect a human cadaver to combat simulations for the military. At its core, virtual reality (VR) is an advanced way to experience a 3-D model of anything a designer can come up with; naturally, architects, engineers, and landscape architects are also standing in line for a chance to plug their designs into the new technology.

Computer engineers have been chasing the idea of VR since (more…)

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