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Posts Tagged ‘tool’

BY BRIAN BARTH

One practitioner defies the handicaps of building Information modeling for landscape, determined not to remain an exception.

FROM THE AUGUST 2017 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

Meghen Quinn, ASLA, has a secret. BIM—an acronym that puts moonbeams in the eyes of architects, but makes some landscape architects cringe—is her software of choice. BIM, shorthand for building information modeling, is the 3-D, data-rich software platform embodied by Revit, a product launched in 2000 by Charles River Software and acquired by Autodesk two years later. By 2012, 70 percent of architecture firms in North America reported using BIM, and in 2016 the American Institute of Architects reported that BIM was used for nearly 100 percent of projects at large firms.

It seems that so few landscape architects use BIM, however, that no one has ever bothered to collect the data. Its reputation in the field is as a clunky, building-centric, overly complex tool that has put up yet another barrier between landscape designers and architects.

Yet Quinn, who merged her San Francisco practice with the Office of Cheryl Barton in January, is all moonbeams. Well, mostly. “I never want to use CAD again,” she says. “Moving to BIM is like (more…)

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BY BRIAN BARTH

Virtual Reality is making a leap:

Virtual Reality is making a leap. Will landscape architects be ready?

From the December 2015 issue of Landscape Architecture Magazine.

Early next year, Oculus—a company recently purchased by Facebook from its founder Palmer Luckey for $2.3 billion—is expected to release Rift, the first mass-produced virtual reality headset. With a price tag around $300 to $400, the Oculus Rift will allow video gaming enthusiasts to slay each other in an immersive, true-to-scale, viscerally realistic three-dimensional world—a world where gamers on any continent can join each other inside their goggles.

Gaming junkies are far from the only crowd salivating for access to the technology. The software industry is falling over itself to produce new web and media applications for the Oculus Rift, ranging from immersive 3-D movies (think IMAX inside a pair of ski goggles) to tutorials on how to properly dissect a human cadaver to combat simulations for the military. At its core, virtual reality (VR) is an advanced way to experience a 3-D model of anything a designer can come up with; naturally, architects, engineers, and landscape architects are also standing in line for a chance to plug their designs into the new technology.

Computer engineers have been chasing the idea of VR since (more…)

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BY TIMOTHY A. SCHULER

Milwaukee pilots a new stormwater management tool.

Milwaukee pilots a new stormwater management tool.

From the July 2015 issue of Landscape Architecture Magazine.

By August, the faded yellow house at 3930 North 35th Street in Milwaukee will be gone. In its place, invisible to all but the team that designed it, will be a new tool for stormwater management: the “BaseTern.” Conceived by Erick Shambarger, the deputy director of Milwaukee’s Office of Environmental Sustainability, a BaseTern is a basement that’s been converted into a rainwater or stormwater cistern. Milwaukee is completing what is said to be the world’s first such system this month.

The BaseTern concept, which Shambarger trademarked, is simple. Stormwater will be directed to an abandoned or foreclosed property’s basement, which, after the aboveground structure is demolished, is waterproofed and filled with gravel and stormwater-harvesting cells. According to a feasibility study by engineers at HNTB, the system can hold anywhere from 13,000 to 40,000 gallons of water during storms, reducing flooding in adjacent homes.

It’s a clever riff on adaptive reuse, taking advantage of one urban issue—a surplus of city-owned foreclosures—to solve another: the flooding that is increasingly common in dense, impervious neighborhoods like Milwaukee’s Sherman Park, where the pilot project is located.

(more…)

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