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Posts Tagged ‘virtual reality’

Underpass Park in Toronto is a skatepark and green space huddled under a highway overpass. It’s a kinetic, vibrant place, filled with sculpture installations, street art, the clatter of skateboards on concrete, and the hum of traffic overhead. PFS Studio’s project received a 2016 ASLA Professional Award for its canny reuse of a previously neglected space. And all this makes it a perfect candidate for ASLA’s first virtual reality video. Narrated by Greg Smallenberg, FASLA, principal of PFS Studio, the immersive, 360-degree video is a succinct explanation of virtual reality’s use for landscape designers, and a fun, quirky introduction to landscape architecture for the general public. The video is viewable via a smartphone YouTube app, the Google Chrome browser, or a Samsung Gear VR headset and compatible Samsung phone.

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BY BRIAN BARTH

Virtual Reality is making a leap:

Virtual Reality is making a leap. Will landscape architects be ready?

From the December 2015 issue of Landscape Architecture Magazine.

Early next year, Oculus—a company recently purchased by Facebook from its founder Palmer Luckey for $2.3 billion—is expected to release Rift, the first mass-produced virtual reality headset. With a price tag around $300 to $400, the Oculus Rift will allow video gaming enthusiasts to slay each other in an immersive, true-to-scale, viscerally realistic three-dimensional world—a world where gamers on any continent can join each other inside their goggles.

Gaming junkies are far from the only crowd salivating for access to the technology. The software industry is falling over itself to produce new web and media applications for the Oculus Rift, ranging from immersive 3-D movies (think IMAX inside a pair of ski goggles) to tutorials on how to properly dissect a human cadaver to combat simulations for the military. At its core, virtual reality (VR) is an advanced way to experience a 3-D model of anything a designer can come up with; naturally, architects, engineers, and landscape architects are also standing in line for a chance to plug their designs into the new technology.

Computer engineers have been chasing the idea of VR since (more…)

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