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Posts Tagged ‘zip lines’

BY ZACH MORTICE

FROM THE FEBRUARY 2020 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

 

Just a few years ago, Keri VanVlymen, a landscape designer with Ratio in Indianapolis, had never driven a golf cart, but now she’s an expert. Over five months in 2018, she surveyed each of Indianapolis’s 13 public golf courses, trekking “every mile of every trail of every course,” she says, 49 miles in all. She’s watched colleagues get stuck on icy hills and has clawed her way up a snowy, arched footbridge, one foot on the accelerator, one hand pulling herself along the railing while the wheels spun.

In late 2017, Indianapolis hired Ratio to re-evaluate the city’s public golf courses, with an eye toward converting some into parks. Whereas most cities of its size would have one to four public courses, Indianapolis’s baker’s dozen stretches across 1,800 acres. With VanVlymen’s colleague John Jackson, ASLA, a principal and the director of landscape architecture and urban design at Ratio, the firm is proposing supplanting green fees in favor of multipurpose recreation and letting everyone onto the land.

“Golf courses are very large-scale designed landscapes,” Jackson says. “You’re playing the game through these very large corridors.” Golf courses are often designed as “18 very large rooms. If you apply that to today’s recreational trends, there’s a lot of interesting places you can go,” he says. (more…)

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BY MADELINE BODIN

The video game Minecraft has become a new tool for community engagement.

FROM THE MARCH 2018 ISSUE OF LANDSCAPE ARCHITECTURE MAGAZINE.

In Anaheim, California, the children couldn’t wait to show Pamela Galera, ASLA, the zip lines and tree houses in their parks. As she visited their creations, Galera, a landscape architect and planner for the City of Anaheim, saw the road on one side of the site and the river on the other, just as they are in real life. The landscapes, created by the kids using the video game Minecraft, were blocky by nature, but three dimensional, and from their laptops, they could explore the park designs from all directions.

Galera had no experience with Minecraft until recently, when Mojang, the company that created Minecraft, asked the City of Anaheim to use the game to help design a park. The design project would be featured at a Minecraft convention held in the city. “I am not a video game player,” she says, “so I had my concerns.” (more…)

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