A hotel in the shadow of a national park blends in.
“Usually, you’re curtailed to a pretty small postage stamp site for an outdoor space at a hotel like this. We’re saying, no, let’s push this program out and around and depart from the typical ‘you are in the pool [or] you are not in the pool.’ Here, we want to say, you’re always in that space, in that pool; whether you’re going to the campfire or you’re going on a hike, that space is contiguous.”
Transforming a defunct monorail into an elevated trail was an exercise in creative friction.
By Timothy A. Schuler
For some designers, a zoo may not have the same appeal or design potential as, say, a postindustrial site. But for the Minneapolis-based designers at TEN x TEN Landscape Architecture and Urbanism, a project to repurpose a former monorail at the Minnesota Zoo as a 1.25-mile-long elevated walking path was as rich as any historic site.Continue reading A View To The Zoo→
Cleveland’s DERU Landscape Architecture sees big stories in small spaces.
By Zach Mortice
Photography by Amber N. Ford
Inside the Cozad-Bates House, a handsome, red brick Italianate building on the east side of Cleveland that’s the last pre-Civil War house in the University Circle neighborhood, is a small exhibit that tells the history of Ohio and Cleveland’s role in the Underground Railroad. A map of Ohio created in the late 19th century by the Ohio State University history professor Wilbur Siebert traces the clandestine network, with thin arteries arrayed south to north, reaching across almost all its counties. Seven of these trails converge in Cleveland before crossing Lake Erie into Canada. It gives every impression of the loose town-to-town network of sympathetic families that would open their homes to people escaping enslavement that the railroad was—long on hope, short on actual infrastructure.Continue reading Star Tracks→
TOPOPHYLA’S EXPLORATIONS IN AI HEAD DOWN THE GARDEN PATH.
“The fascinating thing about this one is that it kind of does look like the finished project, and the layering of the plants is pretty appropriate. The context trees are actually fairly accurate. I don’t know how it got that there were conifers in the background, but it did.”
What does Dungeons & Dragons have in common with landscape architecture? More than you’d think.
Interview by Maci Nelson, Associate ASLA
Dungeons & Dragons is a tabletop role-playing game where imagination and strategy are the core of play. To participate, you must build a world that does not physically exist but must be understood by others. Dungeon Masters are similar to designers in that they design experiences for people and curate encounters specific to their players and their world for dynamic interactions. In this interview, Frank Tedeschi, a biochemist and the founder of Dead Box Games, discusses the interdisciplinary process of world-building and the way his professional training influences his game making, mirroring the efforts of designers to create spaces.Continue reading Gateway Games→
“I had this wood piece discarded from studio and the pins we use for pinups lying around on my desk, and I needed something to help me envision [the maze]…. There are many ways to make a model; this one is pins, paper, and a block of wood—quick and cheap.”