Category Archives: Featured

For A New View Of Utah, TRUEFORM Camps Out

A hotel in the shadow of a national park blends in.

Usually, you’re curtailed to a pretty small postage stamp site for an outdoor space at a hotel like this. We’re saying, no, let’s push this program out and around and depart from the typical ‘you are in the pool [or] you are not in the pool.’ Here, we want to say, you’re always in that space, in that pool; whether you’re going to the campfire or you’re going on a hike, that space is contiguous.”

—Todd Briggs, ASLA Continue reading For A New View Of Utah, TRUEFORM Camps Out

A View To The Zoo

Transforming a defunct monorail into an elevated trail was an exercise in creative friction.

By Timothy A. Schuler

 TEN x TEN’s vision for the trail treats the former monorail as part of the cultural landscape.
TEN x TEN’s vision for the trail treats the former monorail as part of the cultural landscape. Photo by Corey Gaffer Photography LLC.

For some designers, a zoo may not have the same appeal or design potential as, say, a postindustrial site. But for the Minneapolis-based designers at TEN x TEN Landscape Architecture and Urbanism, a project to repurpose a former monorail at the Minnesota Zoo as a 1.25-mile-long elevated walking path was as rich as any historic site. Continue reading A View To The Zoo

Star Tracks

Cleveland’s DERU Landscape Architecture sees big stories in small spaces.

By Zach Mortice

Photography by Amber N. Ford

A plaza with interpretive signage attracts visitors from the sidewalk.
A plaza with interpretive signage attracts visitors from the sidewalk.

Inside the Cozad-Bates House, a handsome, red brick Italianate building on the east side of Cleveland that’s the last pre-Civil War house in the University Circle neighborhood, is a small exhibit that tells the history of Ohio and Cleveland’s role in the Underground Railroad. A map of Ohio created in the late 19th century by the Ohio State University history professor Wilbur Siebert traces the clandestine network, with thin arteries arrayed south to north, reaching across almost all its counties. Seven of these trails converge in Cleveland before crossing Lake Erie into Canada. It gives every impression of the loose town-to-town network of sympathetic families that would open their homes to people escaping enslavement that the railroad was—long on hope, short on actual infrastructure. Continue reading Star Tracks

Backstory

TOPOPHYLA’S EXPLORATIONS IN AI
HEAD DOWN THE GARDEN PATH.

“The fascinating thing about this one is that it kind of does look like the finished project, and the layering of the plants is pretty appropriate. The context trees are actually fairly accurate. I don’t know how it got that there were conifers in the background, but it did.”

—Eric Arneson

Continue reading Backstory

The August 2023 Issue: Les Habitations Saint-Michel Nord

ON THE COVER: Les Habitations Saint-Michel Nord by Vlan Paysages. Photograph © James Brittain.Set For LifeFEATURED STORY: “Set for Life,” by Katharine Logan. Neglected courtyards and rundown, anonymous buildings combined to make the residents of a Montreal social housing complex feel like outsiders in their own neighborhood. A new living street carved into the center of the revitalized complex gave Vlan Paysages the chance to create a place everyone—residents, municipal housing agencies, and the public treasury—could be proud of.  Continue reading The August 2023 Issue: Les Habitations Saint-Michel Nord

Gateway Games

What does Dungeons & Dragons have in common with landscape architecture? More than you’d think.

Interview by Maci Nelson, Associate ASLA

When not working as a biochemist, Frank Tedeschi and fellow players gather around custom-built terrain models. Courtesy Frank Tedeschi
When not working as a biochemist, Frank Tedeschi and fellow players gather around custom-built terrain models. Courtesy Frank Tedeschi.

Dungeons & Dragons is a tabletop role-playing game where imagination and strategy are the core of play. To participate, you must build a world that does not physically exist but must be understood by others. Dungeon Masters are similar to designers in that they design experiences for people and curate encounters specific to their players and their world for dynamic interactions. In this interview, Frank Tedeschi, a biochemist and the founder of Dead Box Games, discusses the interdisciplinary process of world-building and the way his professional training influences his game making, mirroring the efforts of designers to create spaces. Continue reading Gateway Games